Wie freedee das erste logo design Abenteuer antrat
Edutainment - play and learn
In this project we aim to bring modern creative learning methods into the somewhat conservative way of teaching throughout Europe in lower secondary educations.
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Project outcomes will be a pedagogic model comprising:
A teacher training course tested in pilot runs in all partner countries. The course will enable teachers to adapt their present teaching materials into game based/scenario based format
Teaching materials developed for the pilot test runs and subsequent courses demonstrating the used of game based learning materials
Electronic learning platforms in the partner countries through which parts of the courses will be delivered, and which will also function as hotline and resource databases.
A handbook describing exactly how game based learning pedagogy can be included in teaching.
The logo have to be very simple, ideally containing only black or white and a the two colorcodes below.
Graphics/Symbols only. No text. The logo should bring the audience minds to think about how games or interactive medias could add extra value to the teaching process using technologies that students use in their everyday life.
Symbols could be joysticks, gamecontrollers, university hats or the like.
Dark blue-green Photoshop: 00A1B0